Bringing Cozy Games to Fortnite – Day 8

Day 8 — Major Refactor & Early Asset Tests

Context

Today focused on reorganizing the project into cleaner, more modular components while exploring options for generative tiles/grid.

System Decomposition

  • Large, overloaded systems were broken down into focused components.

Tile Generation Tests

  • Attempts to generate 2,500 tiles at once caused editor instability (5-10 minutes to save and Push Changes).

Asset Tests

  • I tested Fab assets with the Curved World material to explore stylistic compatibility.
What it feels like when the day is an endless refactor

Summary

What I accomplished:

  • Completed a major structural refactor.
  • Tested large prefab generation.
  • Evaluated external assets with curvature.

What I learned:

  • Prefabs can overwhelm the editor at scale.
  • Strong architecture accelerates future features.