Bringing Cozy Games to Fortnite – Day 14

Day 14 — Trees, Rocks & Asset Automation

Context

Today focused on expanding world variety and building tooling to accelerate asset creation.

Natural Resources

  • Added random trees and rocks during initial world generation.

Item Catalog Refactor

  • Centralized item definitions to remove scattered Item IDs.

Asset Pipeline

  • Set up Python automation to:
    • Generate concept images via OpenAI.
    • Send images to Meshy.AI to create meshes.
    • Download FBX files.
    • Compress textures.
Screenshot of the Terminal output from the mesh generation automation

Summary

What I accomplished:

  • Added trees and rocks to world generation.
  • Refactored item catalog.
  • Built an automated asset generation pipeline.

What I learned:

  • AI pipelines are powerful but inconsistent for stylized assets.
  • Automated tooling pays off even if early outputs aren’t perfect.