Day 14 — Trees, Rocks & Asset Automation
Context
Today focused on expanding world variety and building tooling to accelerate asset creation.
Natural Resources
- Added random trees and rocks during initial world generation.
Item Catalog Refactor
- Centralized item definitions to remove scattered Item IDs.
Asset Pipeline
- Set up Python automation to:
- Generate concept images via OpenAI.
- Send images to Meshy.AI to create meshes.
- Download FBX files.
- Compress textures.

Summary
What I accomplished:
- Added trees and rocks to world generation.
- Refactored item catalog.
- Built an automated asset generation pipeline.
What I learned:
- AI pipelines are powerful but inconsistent for stylized assets.
- Automated tooling pays off even if early outputs aren’t perfect.



