Context
Today I began work on the Home Customization loop—one of the most ambitious systems in Island Crossing. Homes touch placement, persistence, crafting, and world structure, so the foundation needs to be solid.
Home Kit Flow
I started wiring up the progression: Standard Home Kit → Standard Home
Players will place a kit item that eventually expands into a full structure.

Technical Roadblocks
I ran into several blocking issues related to objects larger than one tile. Homes introduce:
- Larger footprints
- More complex adjacency rules
- Stronger coupling between placement and persistence
This exposed weaknesses in the current architecture.
Summary
What I accomplished:
- Began the Home Customization system
- Imported and tested home assets
- Identified architectural limits with multi‑tile objects
What I learned:
- Homes magnify placement architecture flaws
- Multi‑tile support must be a first‑class system



