Day 34 — Home_Edit Foundations & Cursor‑Based Placement

Context

This was the first real attempt at building the Home_Edit gameplay loop. Most of the day went into architecture rather than visible results.


Cursor Prototype

I prototyped a selector cursor that appears in Home_Edit mode to define placement locations. Right now, it only renders correctly on the ceiling, but the underlying system is partially working.

Furniture Placement (Early)

I began experimenting with placing furniture items in the interior space. This is early and imperfect but establishes the placement pipeline.

Backpack Experiment

I also generated a backpack mesh in Meshy, reinforcing the idea of using the backpack as a core inventory metaphor later on.


Summary

What I accomplished:

  • Defined Home_Edit architecture
  • Prototyped cursor‑based placement
  • Began early furniture placement
  • Generated a backpack mesh for future use

What I learned:

  • Interior editing requires strong camera alignment
  • Early visual signals help validate direction