Bringing Cozy Games to Fortnite – Day 13

Day 13 — Generative Grid & Grass-Cutting Loop

Context

Today focused on making the island generate itself on a player’s first session.

Procedural Grid

  • Replaced the static 2,500-tile prefab with procedural generation. Initial load now creates the island, which is then saved for future sessions.

Island Size Adjustment

  • Reduced the grid size by 50% to bring generation time to ~20 seconds.

Grass Cutting

  • Implemented the Grass resource loop:
    • Sickle harvests grass.
    • Grass is added to inventory.
    • Dropping Grass replants it.

Summary

What I accomplished:

  • Implemented procedural grid generation.
  • Added the grass harvesting and replanting loop.
  • Optimized initial load times.

What I learned:

  • Procedural systems must balance performance and player expectations.
  • Resource loops quickly add depth to the world.