Day 13 — Generative Grid & Grass-Cutting Loop
Context
Today focused on making the island generate itself on a player’s first session.
Procedural Grid
- Replaced the static 2,500-tile prefab with procedural generation. Initial load now creates the island, which is then saved for future sessions.
Island Size Adjustment
- Reduced the grid size by 50% to bring generation time to ~20 seconds.
Grass Cutting
- Implemented the Grass resource loop:
- Sickle harvests grass.
- Grass is added to inventory.
- Dropping Grass replants it.


Summary
What I accomplished:
- Implemented procedural grid generation.
- Added the grass harvesting and replanting loop.
- Optimized initial load times.
What I learned:
- Procedural systems must balance performance and player expectations.
- Resource loops quickly add depth to the world.



