Day 15 — Resource Gathering & Tile Coexistence
Context
Today’s work expanded gathering mechanics and improved tile flexibility.
Resource Additions
- Branches from shaking trees.
- Wood Piles from chopping trees.
- Stone from pickaxing rocks.
Tile Coexistence
- Grass can now coexist with other tile occupants, increasing interaction flexibility.
Interaction Prompt
- Added UI prompts for interactions to improve clarity.
Asset Expansion
- Used the automation pipeline to generate icons and meshes; also purchased assets for future crops.


Summary
What I accomplished:
- Added Branches, Wood Piles, and Stone.
- Implemented tile coexistence.
- Added interaction prompts.
- Expanded asset library.
What I learned:
- Coexistence greatly simplifies world design.
- Interaction prompts are essential as interactions increase.



