Day 2 — Establishing Time & UI Foundations
Context
With the visual foundation in place, today focused on developing systems that make the island feel persistent and alive.
Date & Time System
I built the island’s Date/Time system using UMG and Verse. This required experimenting with how data moves between UI and logic, but once everything synced correctly, the system felt stable.
The island now tracks:
- Real-world date (Central Time)
- Current in-game time
- Player inactivity windows

UMG + Verse Integration
I created a small “Idle UI” overlay to validate that the data was flowing correctly. It wasn’t required, but it helped confirm assumptions early.
Summary
What I accomplished:
- Added the foundational Date/Time system.
- Connected UMG and Verse for the first time.
- Validated UI–logic communication with an Idle UI overlay.
What I learned:
- Time systems influence nearly every future mechanic.
- Early UI prototypes save debugging effort.
- Real-time dependencies require careful handling.




