Bringing Cozy Games to Fortnite – Day 3

Day 3 — Preview System & Early Scene Graph Work

Context

Today centered on Scene Graph—the system that will ultimately power most interactions on the island.

Tile Preview System

I built the first version of the preview system. It highlights the tile in front of the player to clarify where actions will apply.

Learning Scene Graph

I spent most of the day learning:

  • Entity parenting
  • Component patterns
  • Runtime entity behavior

Summary

What I accomplished:

  • Built the first version of the tile preview system.
  • Developed foundational understanding of Scene Graph.

What I learned:

  • Scene Graph concepts are essential for future interactions.
  • Even simple preview systems require careful structure (e.g. parenting to scene objects vs. player entity).