Day 3 — Preview System & Early Scene Graph Work
Context
Today centered on Scene Graph—the system that will ultimately power most interactions on the island.
Tile Preview System
I built the first version of the preview system. It highlights the tile in front of the player to clarify where actions will apply.

Learning Scene Graph
I spent most of the day learning:
- Entity parenting
- Component patterns
- Runtime entity behavior
Summary
What I accomplished:
- Built the first version of the tile preview system.
- Developed foundational understanding of Scene Graph.
What I learned:
- Scene Graph concepts are essential for future interactions.
- Even simple preview systems require careful structure (e.g. parenting to scene objects vs. player entity).



