Day 4 — Inventory Migration & First Tool Implementation
Context
Today I migrated my existing inventory system into Scene Graph and created the project’s first real tool.
What I did
- Inventory Migration
- I took my existing inventory item system (creative_devices) and converted it to be compatible with Scene Graph (components). The migration required rethinking how items are stored, equipped, and managed.
- Shovel Tool
- I created the Shovel entity and implemented an equip system. A simple UI helped validate behavior.
- Interact Prompt Issue
- Third-person interact prompts weren’t appearing, so I temporarily used a button device to confirm logic flows. It turns out there’s a known bug with use of the Third Person Controls device.

Summary
What I accomplished:
- Migrated the inventory system into Scene Graph.
- Created and tested the Shovel tool.
- Found a workaround for interaction prompt issues.
What I learned:
- Scene Graph encourages cleaner architecture.
- Tool systems require tightly coordinated components.



