Day 5 — Player Inventory UI & Input Navigation
Context
With tools working, I focused on building a functional player inventory UI.
Inventory UI
- I created a hybrid UMG + Verse inventory UI. Manual input navigation was required due to UMG limitations.
UI Polish
- I added UMG bindings for light animations to improve overall feel.

Summary
What I accomplished:
- Built the player inventory UI.
- Added equip/unequip interactions.
- Improved responsiveness with UI animations.
What I learned:
- Manual input handling is sometimes necessary.
- UI polish significantly affects player perception.



