Bringing Cozy Games to Fortnite – Day 5

Day 5 — Player Inventory UI & Input Navigation

Context

With tools working, I focused on building a functional player inventory UI.

Inventory UI

  • I created a hybrid UMG + Verse inventory UI. Manual input navigation was required due to UMG limitations.

UI Polish

  • I added UMG bindings for light animations to improve overall feel.

Summary

What I accomplished:

  • Built the player inventory UI.
  • Added equip/unequip interactions.
  • Improved responsiveness with UI animations.

What I learned:

  • Manual input handling is sometimes necessary.
  • UI polish significantly affects player perception.