Day 8 — Major Refactor & Early Asset Tests
Context
Today focused on reorganizing the project into cleaner, more modular components while exploring options for generative tiles/grid.
System Decomposition
- Large, overloaded systems were broken down into focused components.
Tile Generation Tests
- Attempts to generate 2,500 tiles at once caused editor instability (5-10 minutes to save and Push Changes).
Asset Tests
- I tested Fab assets with the Curved World material to explore stylistic compatibility.

Summary
What I accomplished:
- Completed a major structural refactor.
- Tested large prefab generation.
- Evaluated external assets with curvature.
What I learned:
- Prefabs can overwhelm the editor at scale.
- Strong architecture accelerates future features.




