Day 31 — Home Customization Foundations & Multi‑Tile Challenges

Context

Today I began work on the Home Customization loop—one of the most ambitious systems in Island Crossing. Homes touch placement, persistence, crafting, and world structure, so the foundation needs to be solid.


Home Kit Flow

I started wiring up the progression: Standard Home Kit → Standard Home

Players will place a kit item that eventually expands into a full structure.

Technical Roadblocks

I ran into several blocking issues related to objects larger than one tile. Homes introduce:

  • Larger footprints
  • More complex adjacency rules
  • Stronger coupling between placement and persistence

This exposed weaknesses in the current architecture.


Summary

What I accomplished:

  • Began the Home Customization system
  • Imported and tested home assets
  • Identified architectural limits with multi‑tile objects

What I learned:

  • Homes magnify placement architecture flaws
  • Multi‑tile support must be a first‑class system