Context
Today focused on enabling Home_Edit mode, which allows players to customize interiors rather than just enter them.
Home_Edit Transition
Entering Home_Edit mode:
- Hides the player character
- Enables six cameras (floor, ceiling, four walls)
- Routes input entirely to editing controls

Architecture Changes
I split the home interior and exterior into separate entities, simplifying logic and improving scalability.
Current Issue
Some interior materials appear to be rendering at a lower LOD than expected. This isn’t blocking progress but needs investigation.
Summary
What I accomplished:
- Implemented Home → Home_Edit transitions
- Added camera‑based interior editing
- Split interior and exterior entities
What I learned:
- Edit modes benefit from explicit player states
- Entity separation reduces system complexity



