Context
This was the first real attempt at building the Home_Edit gameplay loop. Most of the day went into architecture rather than visible results.
Cursor Prototype
I prototyped a selector cursor that appears in Home_Edit mode to define placement locations. Right now, it only renders correctly on the ceiling, but the underlying system is partially working.

Furniture Placement (Early)
I began experimenting with placing furniture items in the interior space. This is early and imperfect but establishes the placement pipeline.

Backpack Experiment
I also generated a backpack mesh in Meshy, reinforcing the idea of using the backpack as a core inventory metaphor later on.
Summary
What I accomplished:
- Defined Home_Edit architecture
- Prototyped cursor‑based placement
- Began early furniture placement
- Generated a backpack mesh for future use
What I learned:
- Interior editing requires strong camera alignment
- Early visual signals help validate direction



