Context
With the Home_Edit placement system complete, today was about making homes feel lived in by default and improving the overall spatial consistency of interiors.
Default Home Items
I added support for default items that spawn inside homes. For the starter setup, I included four ceiling downlights. These behave exactly like other home items:
- They can be moved
- Removed
- Repositioned using Home_Edit
This helps interiors feel intentional from the moment a player enters, rather than empty or purely functional.
Interior Spawn Refactor
I made a significant change to how homes are spawned and entered.
Previously:
- The exterior home mesh was essentially a dummy
- Entering the home teleported the player to a distant interior location
- This was done in anticipation of streaming and performance constraints
After revisiting this, I decided it was overly cautious and introduced several UX and consistency issues.
Now:
- The Home Interior entity spawns directly on the island
- Entering the home keeps the player in the same world space
- You can see surrounding objects while inside
This feels much more grounded and cohesive, and I strongly prefer this approach.

Refactoring & Agent Workflow Challenges
This change required another round of refactoring, especially around placement, transitions, and interior state handling.
I also ran into workflow friction with AI agents:
- Gemini 3 Pro would not function reliably in Agent mode
- I ended up using Gemini in Ask mode for analysis and task breakdowns
- ChatGPT 5.2 handled the actual Agent‑based code execution
While this worked, it added extra overhead and context switching. I still strongly prefer Gemini 3 Pro for reasoning, but it requires more manual orchestration.
Summary
What I accomplished:
- Added default home items (ceiling downlights).
- Enabled full editing support for default items.
- Refactored home interior spawning to remain on the island.
- Improved spatial consistency and interior UX.
- Navigated a multi‑model AI workflow to complete the changes.
What I learned:
- Default content dramatically improves perceived quality.
- Over‑optimizing for performance too early can hurt UX.
- Clear architectural decisions reduce long‑term complexity.
- AI tools are powerful, but orchestration still matters.



